Showing posts with label computers. Show all posts
Showing posts with label computers. Show all posts

7/02/2011

Pope Using an iPad

Pictures via Buzzfeed:

 

[caption id="attachment_1254" align="aligncenter" width="600" caption="Why does Vatican tech support wear cumberbunds and beanies?"][/caption]

[caption id="attachment_1255" align="aligncenter" width="600" caption="I give it a week before he rules that touching something as sensual as the iPad is a sin."][/caption]

I'm not actually sure how I feel about this.  On the one hand, it's great to see the iPad being such an easy and intuitive to use device that even child-molestor protecting, former Nazi youth senior citizens can use it.  On the other hand, do we really want powerful religious figures to have access to technology which makes it easier for them to spread the shackles of mysticism?

7/01/2011

Google+ might have a shot at taking on Facebook

[caption id="attachment_1265" align="aligncenter" width="400" caption="Google+ was cool until it got all mainstream and popular."][/caption]

 

As I have previously written, I left Facebook back in December of 2010.  The reasons were many, but mainly it was the ongoing issue of security and privacy, issues Facebook seemed to take lightly, especially considering founder Mark Zuckerberg's nonchalance about user data.

The only thing I have missed since then is the real time social interaction which surpasses most real life interactions by allowing me to stay in contact with people all over the world.  No other social media site could offer that on the widespread basis that Facebook did and so I was stuck.

Until now (maybe).  I received my Google+ invitation this morning and found myself immediately populating it with friends and pictures.  While very much like Facebook in terms of activities, Google+ makes keeping individual worlds of contacts separate.  I can have a Circle (Google's term for groups of friends) for professional colleagues and one for just friends or family.  Indeed, I can have as many different Circles as I want and whatever I post to my + site can be directed to only certain Circles, all of them, or none at all.

Best of all, Google doesn't retain any of my data (it claims) should I decide to leave.  I can download all my uploaded posts and pictures to my local machine and it's deleted from Google's sites.  It took me 3 weeks to fully delete my Facebook account and even now, I am not entirely sure it is gone.

After a day of using Google+, I can honestly say "so far, so good".  It's still in beta and invites are few.  Last I heard, the site was shut down to new users again.  If Google can add the time wasting games and other apps that keep people checking Facebook, I would say this service is a strong contender to knock Facebook off its #1 perch.  Especially given the growing frustration with that service.

[caption id="attachment_1262" align="aligncenter" width="645" caption="Very clean and simple interface, designed by a former Apple Mac OS designer"][/caption]

 

6/30/2011

Tech Company Org Charts

Via:

 

[caption id="attachment_1250" align="aligncenter" width="640" caption="The Apple one is the best representation ;)"][/caption]

6/20/2011

iOS 5 after 1 week

I have been running the first beta version of iOS 5 on two of my iDevices for a little over a week now. The new features are a definite plus and very much a welcome addition. On the iPad 2, the new features seem to improve overall speed and responsiveness of many of the apps. I installed it on my Apple TV specifically for the wireless mirroring function. The HDMI dongle is useful but a bit tricky to get working with certain televisions, thus the wireless method was very much appreciated.



Many of the iCloud features are not yet enabled, in addition to the new Newsstand app being non-functional. See below for some screenshots and "in the wild" pictures.









6/19/2011

New look for tablets

Thanks to the Onswipe plugin for Wordpress blogs, this site has a new look and functionality on tablet devices such as the always amazing iPad 2. Simply point your supported tablet browser to this site's normal address to check it out. Or check the screenshot below.



5/10/2011

'The Big Bang Theory' sucks

For several months, whenever the conversation would turn to favorite television shows, various people would recommend The Big Bang Theory to me.  Invariably, this recommendation would be followed up with "It's totally up your alley".  As I am not someone who can commit to a new series easily, it took me awhile to get around to checking it out.  The description was promising.  It was "smart comedy" and "sharply written".  It was even compared to Arrested Development.

After watching the pilot episode last night, it's now clear to me one of two possibilities are true:

1.  My friends have a very low standard for what constitutes comedy

2.  I have been the butt of a joke told by everyone who recommended the show.

 

In short, the show is utterly horrible.  It's a formulaic sitcom: implausible awkward situations, sexual innuendos, deliberate miscommunication, and canned laughtrack to cue you when to laugh.  What apparently sets is apart among those who like it, however, is the heavy dollop of sciencey-sounding dialogue slopped over the cartoonishly cliched characters.

The primary characters are all super-genius types who have achieved stellar academic success or engineering accomplishments.  Yet, they all live in what appear to be the same style apartments lifted from any sitcom of the 90s and beyond.  The super-geniuses all have poor fashion sense and inept social skills, yet are as horny as pubescent males staring at their first Playboy magazine.

The love interest of the primary super-genius character is a "new neighbor" who just moved into the building.  She's blond, perky, socially skilled, and from Nebraska. She's not a super-genius by any stretch of the imagination and she works as a waitress while pursuing an acting career.  Naturally.

The plots are pretty much what you would expect: underlying sexual tension between primary geek and hot new neighbor, lots of veiled sex jokes, and hijinks by the supporting cast of geeks brought about by their terrible social skills and too-smart brains getting them into awkward positions.

And that goddamned laughtrack makes me want to stab puppies.

Don't believe me?  Here's a clip:

 

httpv://www.youtube.com/watch?v=iOan_0acqE8


Vapid, banal, cliched and worst of all: not funny.

 

4/23/2011

iPad Zoom Lens

I received a package in the mail today direct from China.  With some super glue, some patience, and a hand case for my iPad, I was able to add a removable zoom lens to my device.



 

 

So, how does it work?  Well, this photo was taken with the iPad camera by itself of a garage.  Note the garage door in the distance:



 

And this photo was taken with the lens attached.  Pretty damned good, I must say, even with the crappy iPad camera:

 



In all, not a bad way to spend $12.  Available from DealExtreme.

4/19/2011

GrandPerspective

I discovered a handy and visually appealing little app for Mac OS X from some guys over at Sourceforge.  GrandPerspective is a volume or folder visualizer, depicting individual files as colored blocks, their relative size represented by the size of the blocks.  It's a fantastic and aesthetically pleasing way of seeing where your hard drive space is going.  Clicking on an individual block even gives you some options such as revealing it in Finder or just deleting it altogether.

Here is an example from my MacBook:

 



[caption id="attachment_1029" align="aligncenter" width="614" caption="Visual representation of files. The large block is a single 61 gigabyte file."][/caption]


 


One of the cooler aspects was pointed out by my (non-technically inclined) wife, who immediately found it both beautiful and personal to the computer it was made from.  It's kind of an individual "fingerprint" of a system at a given time.


 


GrandPerspective is free to download and use and includes source code to compile on your own.

1/15/2011

Review: Rocketfish iCapsule Bluetooth Keyboard for iPad

I have been through a couple of different bluetooth keyboard options for my iPad. I first purchased the Apple version. I loved it and it remains one of my favorite keyboards, but it lacked the portability I was hoping for. Putting it and my iPad into the bag I carry resulted in the keyboard being kind of smushed inside, which I decided couldn't be good for it.


My next attempt was with an all-in-one case and bluetooth keyboard I found on ThinkGeek for a song. I like the idea of it, but ultimately didn't like the keyboard itself. It's fashioned on the rubberized "foldable" keyboards one sometimes sees advertised. The keys were too sensitive and didn't offer enough tactile feedback, apart from being rather small.


The latest offering I have tried is the iCapsule from Rocketfish. I picked this up as an open box/clearance item at Best Buy today, so may have trouble getting the same steal I got, but it retails for $100 in most stores and online. The idea is an attractive one: the iPad is clipped into the lid of a laptop looking device, with a full laptop, tactile keyboard on the bottom tray, connected via bluetooth. Strangely enough, there is also a carrying handle on the rear hinge of the case which reminds me strongly of a See n' Say I had as a child.


The design is simple and rather elegant, even if the plastic is kind of cheap feeling. That there is so much of the plastic, however, is a comfort given that it appears it would take a good deal of shock away from the iPad if it were dropped. There is even a cut out on the back of the lid so the all important Apple logo can be seen! ;)

The keyboard itself is a dream to type on. I am currently using it to write this post and find I can go full, caffeinated speed on it and the iPad keeps up merrily. The keys are spaced well, and the right keys are in the right spots. There are a host of shortcut keys at the top, which I haven't yet learned in detail, but they cover such tasks as copy and paste and the usual media control keys.

The keyboard case so strongly reminds of a laptop that I sometimes forget I am using an iPad. I find my thumbs looking for a trackpad on the small wrist area below the keyboard. The hinge is strong and holds the iPad with ease in any of the different angles one might need. The only complaint, at this stage is the short time the keyboard remains powered on between key presses and the next time you might need to use it. However, a few quick presses of a key brings it back to life fairly quickly.


Another nitpicky complaint is the high gloss black plastic finish on the outside of the case. It shows fingerprints worse than the screen of the iPad itself. The last complaint would be that connecting external devices to the iPad is nearly impossible while it's clipped into the lid. The case allows for both landscape (while clipped into the lid) and portrait (using a slot on the keyboard itself), but either configuration makes it hard or impossible to have the charging/sync cable attached. The lid has a cut out for using headphones, but if you use high quality studio headphones like I do, you might have to trim away some of the rubber stress flashing around the plug to make it fit.

Bottom line, however, is that the iCapsule is a worthwhile investment. While I am glad I didn't pay full price for it, had I encountered it earlier in my iPad history, I would have doubtlessly got it. Four and a half stars out of five.

$100 from Best Buy, by Rocketfish (a Best Buy brand)

12/29/2010

Deleting Facebook from my life

I will be deleting my Facebook profile within a few days. I plan to gather anything off here I have uploaded and don't have another copy of before deleting the entire account.

Why am I doing this?

1. First and foremost, privacy. I realized I have put a lot of myself out on Facebook, probably far more than I ever thought I would. Even with the privacy settings the Facebook founders have basically been bullied into implementing, it still feels like this is a rather vulnerable access to my personal information by nameless and faceless entities.

2. Facebook no longer serves the purpose for me it once did. Sure, I have used it to reconnect to old friends and even relatives. But for what? I don't regularly use it enough to stay involved in all the various social things people do on here and have things like LinkedIn for professional contacts. Everyone else has my email address or phone number for connecting to me, if they want.

3. I dislike the notion that this is replacing email. The "social networking" thing has really exploded in the last few years and I am not at all sure I like it. Read Aldous Huxley for an idea of where I am coming from on this.

That's it.  I will no longer be part of the 500 million interconnected "friends".  I don't think I am missing anything.

10/22/2010

iPad versus neon lights

At dinner yesterday evening in a fashionable sushi restaurant in Chinatown, near the heart of DC, I noticed peculiar behavior by my iPad.  At first, I was alarmed that something had been damaged and it was going to have to be serviced.  However, with some basic detective work, I soon learned it was the result of likely heavy EM interference by the neon lights lining the bar.  See for yourself:

httpv://www.youtube.com/watch?v=Yt_v1RY5DgI




The note I was typing is shown below.  Holding the unit in the air, away from contact with the bar's surface, it behaved fine and normal.  Laying it down on the produced the weird results seen in the video and on the typed note.

8/08/2010

Nerds vs. Jocks

In the end, the nerdy shall inherit the Earth...

7/22/2010

5 Psychologically Dark (or Horrifying) Moments in Toy Story 3

The following is both a review and treatise on a current release movie.  It features extensive plot spoilers.  You were warned.

During the last 15 years, the Toy Story franchise has had 3 successful movies along with a slew of re-marketing of old toy concepts.  Everything from Etch-a-Sketch to Slinky Dogs has made a comeback, even if they were in the form pictured in the movies.  The movies feature big name acting talent, huge budgets, and state of the art animation and production.  Even the writing has been widely praised for appealing to both the children they are marketed to and the adults who paid for the tickets and will have to take the little bastards home at the end of 103 minutes, stuffed with popcorn, soda, and nachos.

While the third movie has been praised extensively for its engrossing, emotional storyline and superlative character animation, depicting flawless emotional response, it also featured an increasingly dark probing of psychological fears not seen in the previous films.  Indeed, it's not very common at all for films targeted at children to get so deep that adults in the audience might be wondering, "Holy shit, really?!"

There were five particular moments from the film which struck a nerve in our psyche, bringing up every phobia-inducing moment, from the sexually charged adolescence to the final acceptance of a terrible, painful death.

Woody's Longing OR "What the toys saw..."


Early in the movie, we learn that Andy (the human character owning all the toys) has now aged to the hormonally inebriated age of 17 and is getting ready to venture off to college.  Thanks to the montage of flashback scenes shown via his mother's home movies (his father hasn't been around in a long time, apparently, which explains some of Andy's later issues "letting go" of Woody), backed by Randy Newman's phlegm throated warbling, we see Andy's tween years, playing happily with all his toys and no friends or other children save for his pesky younger sister (given that the sister, Molly,  showed up in the second movie following a fatherless first movie indicates Mom likes to still get down, but couldn't seal the deal and get the new dad to stay).  In the present, the toys are acting on a plot using cellphones they stole from the humans to attract Andy's attention back to the toybox.  Which brings us to this image of Woody, his face welling up in both joy and sorrow at hearing Andy's voice on the phone after presumably so long.

[caption id="attachment_716" align="aligncenter" width="614" caption="A mixture of longing and loathing?"][/caption]

Not only do we have this heartstring plucking scene of Woody's emotional mask slipping away for a second and his yearning to once again be "played with" by his owner revealed, we are also faced with some troubling questions about the toys' lives up to now.  This is Andy's room and he has obviously not gotten rid of things as he aged.  His toybox still sits in the same place, for crying out loud, and there is the addition of a laptop computer on his desk.  The toys were present....and WITNESS TO....some of the most private, exploratory moments a teenage boy, alone in his room with a computer has during the onset of puberty.  What did the toys do?  Did they try to avoid each other's gaze, pretending to be in "toy mode" and not really paying attention?  Did they wonder what Andy might be doing to himself, possibly partially clothed, with possible confusing images on his computer screen?  It's one thing to experience finding out what makes the toy work which will control you the rest of your life.  It's quite another to imagine there were witnesses to the whole experience, in the form of your cherished playthings.

They called it "play time"


Through a series of mishaps, misunderstandings, and misogyny (NONE of this would have happened if his stupid sister hadn't distracted Andy and his stupid mom had stopped to look UP at the partially closed attic door), the toys find themselves being donated to a local daycare center.  There, they are greeted warmly by the other toys, particular the leader, a stuffed purple lion-type toy called Lots O' Huggin' Bear (seriously, he looks like an attempt at a lion).  He eventually brings the hero toys to their side of the daycare center, introducing us to one of his hench--..., er, associate toys, a giant baby doll, named Big Baby.  This is not psychologically jarring, however, just fucking terrifying nonetheless.  Woody parts ways with the other toys, his co-dependency issues of "being there" for a 17 year old college-bound Andy not letting him just move on.  Buzz and the remaining toys get into position for the small children at the day care to come back in from recess, when Buzz starts to notice something in the room:

[caption id="attachment_717" align="aligncenter" width="614" caption="Terror, thy name is Child"][/caption]

The native toys have all hidden themselves or are in the act of hiding, and basically doing the equivalent of the kid from Ransom pissing down his leg when hears Gary Sinise's voice.  Whatever is coming is equivalent to whatever has happened to take these toys into a pants-shittingly terrified catatonic state.  The next scenes show why, as Buzz and the crew are thrown, snotted on, painted, beaten, and disassembled in something resembling a Gitmo torturer's childhood training.  After the kids leave, the toys are somewhat "sore", but we are lead to believe the other toys have endured this daily, maybe even for years and years.  Holy shit, did I mention Gitmo?  Forget that, this is Saddam's rape rooms we are talking about here.  So emotionally and mentally broken that they hide beneath furniture and tremble, doing the toy-equivalent of shivering in puddles of fear-piss, the trauma is stupefying.  Even if they were rescued, no therapy, no medication could ease their suffering by the looks of raw, stark terror on their toy faces.

Woody, in the meantime, has been relocated to Bonnie's house, a vaguely Latina child resembling a shy Dora the Explorer who has every bit as an active imagination as the pre-teen Andy once had in Woody's fond pre-self-abuse-witnessing memories.  Turns out another toy associated with Lotso's crew is also there, a morose and somewhat creepy looking clown doll named Chuckles, who stares out a moonlit window missing only the bottle of gin a G-rated movie couldn't allow.  From him we get Lotso's backstory, how he, Big Baby, and Chuckles all once belonged to a child named Daisy.  Through a unfortunate mistake and inattentive parenting, the three favorite toys get left at a rest stop after Daisy falls asleep, her mother and father content only to pick up the recyclables, the child, but not her fucking toys.  Lotso's determination to return home brings the toys, at last, to Daisy's house.  There, Lotso discovers he has been replaced by a new version of him, another Lots O' Huggin' Bear (still looks like a lion).  He lies and tells the other toys they have been replaced too.  At this point, he becomes unrelentingly evil.

The Monster's Contemplation


Back in the present, the daycare has now turned into the third season of Lost, with some toys imprisoned and tortured, some working for the Others, er, Lotso's crew, and some simply shacking up in the dreamhouse (Barbie is a whore and Ken is a closeted homosexual, as is hinted throughout the movie.  No, seriously, all the characters continually cast sidelong glances at each other whenever Ken's "girl's toy" side comes out).  Big Baby is revealed to be the smoke-monster, basically, and acts as the muscle of the entire operation, ruthlessly casting toys into the "box" for overnight stays in sand and cat poop.Woody finally manages to return to begin plotting an escape.  The toys quickly begin acting on the plan, with it appearing to work, right up to this point.

[caption id="attachment_718" align="aligncenter" width="614" caption="When you stare into the abyss, the abyss stares back"][/caption]

They stumble upon Big Baby, sitting alone in a swing, a scene reminiscent of Chuckles' earlier flashbacks to happier times with Daisy.  The monster-doll is staring up toward the moon with those dead eyes, one broken and half lidded, the other wide, round, and full of a kind of loss and lack of conscience only to be found in two foot tall sentient infant simulacrums.  What is it thinking?  Does it have clear memories of those earlier times?  Is it planning how it will next dismember an out of line plush toy?  Is that longing in those plastic orb eyes or merely the empty gaze in the space of time between horrific acts of violence?  Whatever it is, it strikes to the very soul and makes one wonder if it's the abyss we are seeing or what happens after staring into the abyss too long.  All we know for sure is that it's a murder-doll and our heroes are accessory-shitting scared of it.  (Side note: It looks like the animators paid some homage to another series of movies here, when one of the squeezy alien toys makes a chirp and alerts Big Baby, we see the terrifying thing waddle toward our heroes, the camera pulling back to an overhead shot of the Baby looking over a ledge very much like the Wraith peering over the log looking for Frodo.  Or I could just be reading too much into their penchant for paying homages.)

Big Baby Pulls a Vader


Woody and crew eventually manage to reach their goal, standing on the edge of the trash dumpster they will use as an escape vehicle only to be confronted once again by Lotso and his cronies.  The two sides stand across the open maw of the dumpster.  Lotso offers another chance for the toys to return to the daycare and take the brutal torture of the younger children so Lotso and his chosen ones can remain with the older kids.  Woody and the gang naturally refuse, but this time Woody brings up Lotso's past with Daisy.  He eventually proves his knowledge by tossing Big Baby's nametag across the gap, something Lotso had once ripped from the Baby's neck upon discovering he had been replaced.  Lotso loses his shit and starts monologuing his frustration, letting it all out in a stream of invective of his lot in life.  Meanwhile, Big Baby only realizes that its "mama" (said in an eery baby doll voice when looking down at the nametag) never really replaced it at all (though in all likelihood, if Daisy's parents lazily replaced one cherished toy with an identical model, they replaced all of them).  In yet another homage-appearing scenes, Big Baby interrupts Lotso's angry speech (read: lightening bolt torture of the hero) with a surprise over-the-head lift and proceeds to throw Lotso into the stinky depths of the garbage dumpster (read: Death Start open tunnel....seriously, am I the only one who caught the reference?).

[caption id="attachment_724" align="aligncenter" width="614" caption="The only thing missing is Lotso doing Force x-rays of Big Baby"][/caption]

Now free to get back home, the toys once again find themselves caught, this time by chance as one of them gets stuck in the lid of the dumpster.  They all wind up in the dumpster and a terrifying ride to the dump.  Managing to stay together and also rescue a trapped Lotso (he's good now), they dodge a perplexing gauntlet of trash-shredding machinery.  Eventually they wind up on a conveyor belt full of trash shreds only to discover the belt dumps them into an incinerator!  They scramble to wade through the quicksand like chips of trash, trying to outrun the conveyor backwards.  Lotso notices an emergency stop switch atop a ladder, but can't quite make it, calling on Buzz and Woody to (once again) save him.  He climbs the ladder, reaches toward the switch and....fuck (oh, nevermind, he's still soulless and evil).

The End


This is where things reach a traumatically scarring plateau.  The toys are scrambling to avoid this new danger, now beautifully animated as a kind of Dante's inferno of plastic toy melting hellfire.  They struggle in the shifting morass of trash, some of them slipping, others barely able to hang on as the whole room is seemingly angled towards this ultimate doom in the center of the room.  The music is swelling, the sheer desperation evident on each toy's face.  Finally, Jesse (the girl cowboy doll) wails to Buzz "what do we do?!?"

Buzz appears to almost have a plan on the tip of his tongue, but then stops.  His face sort of relaxes, but also like it's about to cry.  He reaches out to take Jesse's hand, his eyes communicating to her this is it.  This is the moment they will die.  Jesse reaches over to comfort a clearly hysterical Bullseye (cowboy horse), one by one the toys all relax, find each other's hand with expressions of resignation, clearly too tired to fight any further, exhausted both mentally and physically, not to mention being emotionally drained by the horrors they have witnessed.  Buzz finally reaches out to Woody, his long time friend.  This is it.

[caption id="attachment_719" align="aligncenter" width="614" caption="And now, the end is near, and so I face, the final curtain...."][/caption]

Holy. Fucking. Shit.  Seriously?  It was one of the most heart wrenching moments in animated filmmaking I have personally ever witnessed (apart from when Scar the lion convinces Simba that he killed his father, while his father's likely-still twitching body is right there).  A deeply horrific situation, imminent actual death is involved, and characters who are battle worn and weary, standing bravely next to each other's side to the last, now accepting their fate, perhaps even welcoming it.  These are not things I can imagine most children being able to identify with let alone comprehend.  Or, at least, I hope most children cannot.  This scene was both so utterly terrifying for our heroes of a decade and half to face and completely searing to any psychological balance possible following the emotional roller coaster of the film that it's a wonder parents were able to drive their kids home without first holding everyone in a tear-filled family group hug, possibly involving several families at once.

This explains the movie's ending, which is appropriately long enough to allow for everyone to dry their eyes, maybe hold a loved one close, perhaps even make a mental note to no longer take for granted the small moments of life and to live each day as it's your last.  We find Andy finally leaving for college, only to take his toys (yes, they fucking made it, the movie isn't Shakespeare, after all) to Bonnie's house, where we discover that Andy was obviously involved in the drama club at school (explains his lack of friends) and that Dora, I mean Bonnie is destined for the same fate as she parts ways with Andy surrounded by her trove of new toys.  She waves Woody's arm goodbye to Andy, who catches his breath, almost tearing up, before getting into his car to travel to school and his first actual sexual experience involving other humans.

4/23/2010

iPad and the Centenarian

This honestly brought tears to my eyes, it's so sweet and touching.  This college educated lady from the 1900s lost her ability to read due to her glaucoma.  Read more here and below:

By Lynne Terry, The Oregonian


April 21, 2010, 7:28PM

A 99-year-old Lake Oswego woman stars in a YouTube video that’s gone viral.

In it, Virginia Campbell sits on a sofa in her apartment in Mary’s Woods Retirement Community.

She never looks up at the camera. She’s totally focused on her new her toy: an iPad.

httpv://www.youtube.com/watch?v=ndkIP7ec3O8


“It’s changed her life,” said Ginny Adelsheim, one of her daughters.

Campbell, who graduated from Reed College in the early 1930s with a bachelor’s in English literature, has always been an avid reader. But she suffers from glaucoma, making it difficult to read.

Now she’s reading books on the iPad and writing limericks on it as well.

“The thing that’s so neat is  there’s nothing between you and the screen,” Adelsheim said. “You can enlarge the print, and it has a much brighter screen so you can read on it more easily than with a regular computer screen.”

Campbell, widow of former Lake Oswego Mayor C. Herald Campbell,  has never owned a computer before — or a Kindle.

But when she heard all the hype about the iPad she wanted one.

Her daughter Corinna Campbell-Sack and son-in-law, Bob Sack, went and stood in line the first day they came out.

Campbell has been writing and reading on it ever since.

“She’s writing all of her poetry on her iPad now,” Adelsheim said. “Her handwriting is so scratchy. It’s so much easier because she can actually read it. Others can read it, too.

Campbell actually wrote a tribute in appreciation of her newfound freedom from the frailties of old age.
To this technology-ninny it’s clear
In my compromised 100th year,
That to read and to write
Are again within sight
Of this Apple iPad pioneer.

“She’s so into it,” Adelsheim said. “She shows it to everybody. People come to her apartment and she entertains the masses by showing them how to use the iPad.”

6/04/2006

Bard's Tale Review

Below is a letter I recently sent to the programmers of "The Bard's Tale":

To the developers of "The Bard's Tale",

I wanted to write and extend my supreme compliments for the craftmanship and feature-set of this game. A few features in particular leave me breathless in wonderment and I felt it was necessary to draw them to your attention for future marketing of the game. For example, despite having spent over $3000 on my newest computer system which far exceeds the stated requirements of the game, the game still runs at a sometimes snailish pace. This has produced the happy benefit of being able to point to the game and justify a new computer upgrade to my wife. I can only surmise you had this goal in mind in obviously understating the recommended system configuration.

However, the benefits do not stop there. By turning the graphics settings to their lowest levels, I am able to play the game in slow motion in exactly those moments when the action may become too fast for me to follow adequately. This is especially dramatic in the cut-scenes, wherein the hero walks and moves in that slow, methodical pace usually seen in Matrix-like blockbuster movies. There is nothing quite like pressing the Attack button, taking a puff of my cigarette, and a swig of my beer before having to pick up the controller again once the hero's sword swing has completed. This makes for very leisurely game play and no one can ever accuse me again of wasting my time playing videogames. Indeed, since I started "The Bard's Tale", I have been able to compute my taxes, prepare meals, and even vacuum my office while waiting for a particularly long story scene to finish.

Turning the graphics to their highest setting unlocks what I call the "Screensaver Mode". The characters move so slowly as to be barely visible to the naked eye, yet keeping the screen in turtle-crawl movement for those hours and days I might be away from my machine.

In all, this has made for a refreshing change of pace from the other PC games I have played. In playing daily for the nearly six months I have owned the game, I have completely explored and spoken to every member of the very first town, with hints there are many more locations to come. This will result in literally years of gameplay! In speaking to others who own the game and have advanced much further, I estimate I will finish it sometime before my seven year old daughter reaches junior high school. Now that is getting my money's worth!

Good job, InXile! You have provided me with a game my children may very well have to complete for me someday. That truly is family entertainment!